I know. I’m very sorry I just ruined your day.
This was my first foray into 3D, using Meshy and v0. I started by generating a garbage pail kid-inspired image of a round baby covered in candy in MidJourney. Then I generated a 3D version in Meshy along with some candy items.
I created a detailed markdown file with some basic katamari game instructions, and then I modified it quite a bit to adjust the orbit radius of the candy and the environment. I fed that spec to v0, and spent a few hours tweaking it to get the mechanics right.
Try it out here:
https://sticky-baby.vercel.app/